40 lines
1.1 KiB
C
40 lines
1.1 KiB
C
#ifndef _GAME_H_INCLUDE_
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#define _GAME_H_INCLUDE_
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#include "world.h"
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#define MOUSE_COUNT 5
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// Set of variables that expresses state of the game.
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//
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struct game {
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// X speed of the cat
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int catx;
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// Y speed of the cat
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int caty;
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// X position of the cat
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int catx_position;
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// Y opsition of the cat
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int caty_position;;
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// X position of the mouse
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int mousex[MOUSE_COUNT];
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// Y position of the mouse
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int mousey[MOUSE_COUNT];
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// Funky message
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char message[100];
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int mouse_state[MOUSE_COUNT];
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};
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// Returns pointer to newly allocated state
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//void* init_game(struct game *game);
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//void update_game(struct game *game, int key);
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//void draw_game(struct game *game);
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// Changes world according to the game state (pressed key, screen size or other event)
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//int game_event(struct event* event,void* game);
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struct game* create_world(int width, int height, int mouse_count);
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void destroy_world(struct game* game);
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void move_cat(struct game* game, char direction);
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void move_mouse(struct game* game, int mouse_index);
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int get_living_mouse_count(struct game* game);
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#endif
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