pvjc23/a3/game.c

155 lines
4.1 KiB
C

#include <curses.h>
#include <stdlib.h>
#include <string.h>
#include "world.h"
#include "game.h"
// Start is called one in the beginning
void* init_game(){
// Allocate memory for the state
struct game* st = calloc(1,(sizeof(struct game)));
// Initialize state
int cislo = 0;
int i;
srand(time(NULL));
for (i = 0; i < MOUSE_COUNT; i++) {
cislo = (COLS > LINES) ? ((rand() % (LINES - 4)) + 2) : ((rand() % (COLS - 4) + 2));
st->mousex[i] = cislo;
st->mousey[i] = cislo;
}
st->mousex = 5;
st->mousey = 5;
st->catx = 0;
st->caty = 0;
st->catx_position = 15;
st->caty_position = 15;
// Store pointer to the state to the world variable
return st;
}
// Step is called in a loop once in interval.
// It should modify the state and draw it.
int game_event(struct event* event,void* game){
// Get state pointer
struct game* state = game;
char msg[200];
sprintf(msg,"%d",event->type);
set_message(msg,10,0);
if ( event->type == EVENT_ESC){
// Non zero means finish the loop and stop the game.
return 1;
}
// Read game variable and update the eventstate
void update_game(struct game_state *game, char input){
// update cat position based on input
switch (input) {
case 'w': game->caty -= 1; break;
case 's': game->caty += 1; break;
case 'a': game->catx -= 1; break;
case 'd': game->catx += 1; break;
}
// Is mouse caught ?
int i, ChytenyMysi = 0;
for (i = 0; i < MOUSE_COUNT; i++) {
if (state->caty_position == state->mousey[i] && state->catx_position == state->mousex[i]) {
state->mousey[i] = -1;
state->mousex[i]= -1;
}
}
for (i = 0; i < MOUSE_COUNT; i++) {
if (state->mousex[i] == -1) ChytenyMysi++;
}
if (ChytenyMysi == MOUSE_COUNT) {
clear_screen();
set_message("Tom zjedol Jerryov.", (COLS / 2) - (strlen("Tom zjedol Jerryov.") / 2), LINES / 2);
return 0;
}
else if(event->type == EVENT_TIMEOUT) {
// Move cat
//state->catx_position += state->catx;
//state->caty_position += state->caty;
int cx = state->catx_position + state->catx;
int cy = state->caty_position + state->caty;
if (cx < 2) state->catx_position += abs(cx) + 10;
else if (cy < 2) state->caty_position += abs(cy) + 10;
else if (cx == COLS - 1) state->catx_position -= (cx - COLS + 10);
else if (cy == LINES - 1) state->caty_position -= (cy - LINES + 10);
else {
state->catx_position = cx;
state->caty_position = cy;
}
//state->catx_position += state->catx;
//state->caty_position += state->caty;
//state->caty_position += state->caty;
// random mouse movement
int m = rand() % 6;
if (m == 0){
state->mousey -= 1;
}
else if (m == 1){
state->mousey += 1;
}
else if (m == 2){
state->mousex -= 1;
}
else if (m == 3){
state->mousex += 1;
}
// Je myska mimo plochy
}
else if (event->type == EVENT_KEY){
// Move cat according to keyboard
if ( event->key == KEY_UP){
state->catx = 0;
state->caty = -1;
}
else if ( event->key == KEY_DOWN){
state->catx = 0;
state->caty = 1;
}
else if ( event->key == KEY_LEFT){
state->catx = -1;
state->caty = 0;
}
else if ( event->key == KEY_RIGHT){
state->catx = +1;
state->caty = 0;
}
}
// Draw world state
//
// Draw cat
clear_screen();
set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED);
set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_YELLOW,COLOR_GREEN);
//set_cell('c',state->catx_position,state->caty_position);
// Draw mouse
for (i = 0; i < MOUSE_COUNT; i++) {
if (state->mousex[i] == -1) continue;
set_cell('m',state->mousex,state->mousey);
}
set_message( state->message,1,0);
return 0;
}