#include "snake.h" #include struct snake* add_snake(struct snake* snake,int x,int y){ struct snake* new_head = (struct snake*) malloc(sizeof(struct snake)); new_head->x = x; new_head->y = y; new_head->next = snake; return new_head; } struct snake* remove_snake(struct snake* snake){ if (snake == NULL) { return NULL; } struct snake* current = snake; struct snake* p = NULL; while (current->next != NULL) { p = current; current = current->next; } free(current); if (p == NULL) { return NULL; } p->next = NULL; return snake; } void free_snake(struct snake* sn){ struct snake* current = snake; while (current != NULL) { struct snake* next = current->next; free(current); current = next; } } int is_snake(struct snake* snake,int x,int y){ struct snake* current = snake; while (current != NULL) { if (current->x == x && current->y == y) { return 1; } current = current->next; } return 0; } int step_state(struct state* st){ int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); if (new_head_x < 0 || new_head_x >= state->width || new_head_y < 0 || new_head_y >= state->height) { return END_WALL; } // Check if snake hit itself if (is_snake(state->snake, new_head_x, new_head_y)) { return END_SNAKE; } // Check if snake ate food int food_eaten = 0; for (int i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] >= 0 && state->foodx[i] == new_head_x && state->foody[i] == new_head_y) { state->foodx[i] = -1; state->foody[i] = -1; state->snake = add_snake(state->snake, new_head_x, new_head_y); food_eaten = 1; break; } } // Check if game ended if (!food_eaten) { int food_left = 0; for (int i = 0; i < FOOD_COUNT; i++) { if (state->foodx[i] >= 0) { food_left = 1; break; } } if (!food_left) { return END_FOOD; } // Remove the last snake part state->snake = remove_snake(state->snake); // Add new snake part state->snake = add_snake(state->snake, new_head_x, new_head_y); } return END_CONTINUE; }