Update 'a3/game.c'

This commit is contained in:
Anzhelika Nikolaieva 2023-04-20 12:04:28 +00:00
parent 751b9c2994
commit eba95ee103

161
a3/game.c
View File

@ -4,122 +4,66 @@
#include "world.h" #include "world.h"
#include "game.h" #include "game.h"
// Start is called one in the beginning void init_game(struct game *game)
void* init_game(){ {
// Allocate memory for the state // Initialize random number generator
struct game* st = calloc(1,(sizeof(struct game))); srand(time(NULL));
// Initialize state
st->mousex = 5; // Initialize cat position
st->mousey = 5; game->catx = rand() % 10;
st->catx = 0; game->caty = rand() % 10;
st->caty = 0;
st->catx_position = 15; // Initialize mouse positions
st->caty_position = 15; for (int i = 0; i < MOUSE_COUNT; i++) {
// Store pointer to the state to the world variable game->mousex[i] = rand() % 10;
return st; game->mousey[i] = rand() % 10;
game->mouse_state[i] = 0; // Mouse is alive
}
} }
// Step is called in a loop once in interval. void update_game(struct game *game, int key)
// It should modify the state and draw it. {
int game_event(struct event* event,void* game){ // Move cat according to key
// Get state pointer if (key == 'w') {
struct game* state = game; game->caty--;
char msg[200]; } else if (key == 's') {
sprintf(msg,"%d",event->type); game->caty++;
set_message(msg,10,0); } else if (key == 'a') {
if ( event->type == EVENT_ESC){ game->catx--;
// Non zero means finish the loop and stop the game. } else if (key == 'd') {
game->catx++;
switch (event->key) {
case KEY_LEFT:
game->catx--;
break;
case KEY_RIGHT:
game->catx++;
break;
case KEY_UP:
game->caty--;
break;
case KEY_DOWN:
game->caty++;
break;
}
return 1;
} }
// Read game variable and update the eventstate
// Is mouse caught ? // Check if any mouse is caught by the cat
if ((state->caty_position == state->mousey) && (state->catx_position == state->mousex)){ for (int i = 0; i < MOUSE_COUNT; i++) {
clear_screen(); if (game->mouse_state[i] == 0 && game->mousex[i] == game->catx && game->mousey[i] == game->caty) {
set_message("HAM",12,13); game->mouse_state[i] = 1; // Mouse is eaten
return 0;
}
else if(event->type == EVENT_TIMEOUT) {
// Move cat
//state->catx_position += state->catx;
//state->caty_position += state->caty;
int cx = state->catx_position + state->catx;
int cy = state->caty_position + state->caty;
if (cx < 0 || cy < 0 || cx > event->width || cy > event->height){
}
else {
state->catx_position = cx;
state->caty_position = cy;
}
//state->catx_position += state->catx;
//state->caty_position += state->caty;
//state->caty_position += state->caty;
// random mouse movement
int m = rand() % 6;
if (m == 0){
state->mousey -= 1;
}
else if (m == 1){
state->mousey += 1;
}
else if (m == 2){
state->mousex -= 1;
}
else if (m == 3){
state->mousex += 1;
}
// Je myska mimo plochy
}
else if (event->type == EVENT_KEY){
// Move cat according to keyboard
if ( event->key == KEY_UP){
state->catx = 0;
state->caty = -1;
}
else if ( event->key == KEY_DOWN){
state->catx = 0;
state->caty = 1;
}
else if ( event->key == KEY_LEFT){
state->catx = -1;
state->caty = 0;
}
else if ( event->key == KEY_RIGHT){
state->catx = +1;
state->caty = 0;
} }
} }
// Draw world state
//
// Move alive mice randomly
for (int i = 0; i < MOUSE_COUNT; i++) {
if (game->mouse_state[i] == 0) { // Mouse is alive
int m = rand() % 4;
if (m == 0) {
game->mousey[i]--;
} else if (m == 1) {
game->mousey[i]++;
} else if (m == 2) {
game->mousex[i]--;
} else if (m == 3) {
game->mousex[i]++;
}
}
}
}
void draw_game(struct game *game){ void draw_game(struct game *game)
{
// Draw cat // Draw cat
printf("Cat position: (%d, %d)\n", game->catx, game->caty); printf("Cat position: (%d, %d)\n", game->catx, game->caty);
// Draw alive mice
clear_screen();
set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED);
set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_YELLOW,COLOR_GREEN);
//set_cell('c',state->catx_position,state->caty_position);
// Draw mouse
int alive_count = 0; int alive_count = 0;
for (int i = 0; i < MOUSE_COUNT; i++) { for (int i = 0; i < MOUSE_COUNT; i++) {
if (game->mouse_state[i] == 0) { // Mouse is alive if (game->mouse_state[i] == 0) { // Mouse is alive
@ -133,10 +77,5 @@ int game_event(struct event* event,void* game){
} else { } else {
printf("Number of alive mice: %d\n", alive_count); printf("Number of alive mice: %d\n", alive_count);
} }
//set_cell('m',state->mousex,state->mousey);
//set_message( state->message,1,0);
return 0;
} }