Update 'a3/game.h'
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@ -24,7 +24,7 @@ struct game {
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};
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};
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// Returns pointer to newly allocated state
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// Returns pointer to newly allocated state
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void* init_game();
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void* init_game(struct game *game);
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void update_game(struct game *game, int key);
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void update_game(struct game *game, int key);
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void draw_game(struct game *game);
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void draw_game(struct game *game);
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