Update 'a3/game.h'
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a3/game.h
14
a3/game.h
@ -24,12 +24,16 @@ struct game {
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};
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};
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// Returns pointer to newly allocated state
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// Returns pointer to newly allocated state
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void* init_game(struct game *game);
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//void* init_game(struct game *game);
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void update_game(struct game *game, int key);
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//void update_game(struct game *game, int key);
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void draw_game(struct game *game);
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//void draw_game(struct game *game);
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// Changes world according to the game state (pressed key, screen size or other event)
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// Changes world according to the game state (pressed key, screen size or other event)
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int game_event(struct event* event,void* game);
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//int game_event(struct event* event,void* game);
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struct game* create_world(int width, int height, int mouse_count);
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void destroy_world(struct game* game);
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void move_cat(struct game* game, char direction);
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void move_mouse(struct game* game, int mouse_index);
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int get_living_mouse_count(struct game* game);
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#endif
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#endif
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