Update 'a3/game.c'

This commit is contained in:
Anzhelika Nikolaieva 2023-04-20 12:09:59 +00:00
parent eba95ee103
commit 703ce06f9b

157
a3/game.c
View File

@ -4,78 +4,101 @@
#include "world.h" #include "world.h"
#include "game.h" #include "game.h"
void init_game(struct game *game) void* init_game(){
{ // Allocate memory for the state
// Initialize random number generator struct game* st = calloc(1,(sizeof(struct game)));
srand(time(NULL)); // Initialize state
st->mousex = 5;
// Initialize cat position st->mousey = 5;
game->catx = rand() % 10; st->catx = 0;
game->caty = rand() % 10; st->caty = 0;
st->catx_position = 15;
// Initialize mouse positions st->caty_position = 15;
for (int i = 0; i < MOUSE_COUNT; i++) { // Store pointer to the state to the world variable
game->mousex[i] = rand() % 10; return st;
game->mousey[i] = rand() % 10;
game->mouse_state[i] = 0; // Mouse is alive
}
} }
void update_game(struct game *game, int key) // Step is called in a loop once in interval.
{ // It should modify the state and draw it.
// Move cat according to key int game_event(struct event* event,void* game){
if (key == 'w') { // Get state pointer
game->caty--; struct game* state = game;
} else if (key == 's') { char msg[200];
game->caty++; sprintf(msg,"%d",event->type);
} else if (key == 'a') { set_message(msg,10,0);
game->catx--; if ( event->type == EVENT_ESC){
} else if (key == 'd') { // Non zero means finish the loop and stop the game.
game->catx++; return 1;
} }
// Read game variable and update the eventstate
// Check if any mouse is caught by the cat // Is mouse caught ?
for (int i = 0; i < MOUSE_COUNT; i++) { if ((state->caty_position == state->mousey) && (state->catx_position == state->mousex)){
if (game->mouse_state[i] == 0 && game->mousex[i] == game->catx && game->mousey[i] == game->caty) { clear_screen();
game->mouse_state[i] = 1; // Mouse is eaten set_message("HAM",12,13);
return 0;
}
else if(event->type == EVENT_TIMEOUT) {
// Move cat
//state->catx_position += state->catx;
//state->caty_position += state->caty;
int cx = state->catx_position + state->catx;
int cy = state->caty_position + state->caty;
if (cx < 0 || cy < 0 || cx > event->width || cy > event->height){
}
else {
state->catx_position = cx;
state->caty_position = cy;
}
//state->catx_position += state->catx;
//state->caty_position += state->caty;
//state->caty_position += state->caty;
// random mouse movement
int m = rand() % 6;
if (m == 0){
state->mousey -= 1;
}
else if (m == 1){
state->mousey += 1;
}
else if (m == 2){
state->mousex -= 1;
}
else if (m == 3){
state->mousex += 1;
}
// Je myska mimo plochy
}
else if (event->type == EVENT_KEY){
// Move cat according to keyboard
if ( event->key == KEY_UP){
state->catx = 0;
state->caty = -1;
}
else if ( event->key == KEY_DOWN){
state->catx = 0;
state->caty = 1;
}
else if ( event->key == KEY_LEFT){
state->catx = -1;
state->caty = 0;
}
else if ( event->key == KEY_RIGHT){
state->catx = +1;
state->caty = 0;
} }
} }
// Draw world state
// Move alive mice randomly //
for (int i = 0; i < MOUSE_COUNT; i++) {
if (game->mouse_state[i] == 0) { // Mouse is alive
int m = rand() % 4;
if (m == 0) {
game->mousey[i]--;
} else if (m == 1) {
game->mousey[i]++;
} else if (m == 2) {
game->mousex[i]--;
} else if (m == 3) {
game->mousex[i]++;
}
}
}
}
void draw_game(struct game *game)
{
// Draw cat // Draw cat
printf("Cat position: (%d, %d)\n", game->catx, game->caty); clear_screen();
set_color_cell('c',state->catx_position,state->caty_position,COLOR_YELLOW,COLOR_RED);
// Draw alive mice set_color_cell('-',state->catx_position-1,state->caty_position,COLOR_YELLOW,COLOR_GREEN);
int alive_count = 0; //set_cell('c',state->catx_position,state->caty_position);
for (int i = 0; i < MOUSE_COUNT; i++) { // Draw mouse
if (game->mouse_state[i] == 0) { // Mouse is alive set_cell('m',state->mousex,state->mousey);
printf("Mouse %d position: (%d, %d)\n", i, game->mousex[i], game->mousey[i]); set_message( state->message,1,0);
alive_count++; return 0;
}
}
if (alive_count == 0) {
printf("All mice are eaten! Game over.\n");
} else {
printf("Number of alive mice: %d\n", alive_count);
}
} }