Update 'du7/snake.c'

This commit is contained in:
Anzhelika Nikolaieva 2023-04-13 13:50:39 +00:00
parent 6ac496d421
commit 5ec0f07e6f

View File

@ -2,22 +2,103 @@
#include <stdlib.h> #include <stdlib.h>
struct snake* add_snake(struct snake* snake,int x,int y){ struct snake* add_snake(struct snake* snake,int x,int y){
return NULL; struct snake* new_head = (struct snake*) malloc(sizeof(struct snake));
new_head->x = x;
new_head->y = y;
new_head->next = snake;
return new_head;
} }
struct snake* remove_snake(struct snake* snake){ struct snake* remove_snake(struct snake* snake){
if (snake == NULL) {
return NULL; return NULL;
} }
void free_snake(struct snake* sn){ struct snake* current = snake;
struct snake* p = NULL;
while (current->next != NULL) {
p = current;
current = current->next;
} }
free(current);
if (p == NULL) {
return NULL;
}
p->next = NULL;
return snake;
}
void free_snake(struct snake* sn){
struct snake* current = snake;
while (current != NULL) {
struct snake* next = current->next;
free(current);
current = next;
}
}
int is_snake(struct snake* snake,int x,int y){ int is_snake(struct snake* snake,int x,int y){
struct snake* current = snake;
while (current != NULL) {
if (current->x == x && current->y == y) {
return 1;
}
current = current->next;
}
return 0; return 0;
} }
int step_state(struct state* st){ int step_state(struct state* st){
int nx = (st->snake->x + st->sx); int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy); int ny = (st->snake->y + st->sy);
if (new_head_x < 0 || new_head_x >= state->width || new_head_y < 0 || new_head_y >= state->height) {
return END_WALL;
}
// Check if snake hit itself
if (is_snake(state->snake, new_head_x, new_head_y)) {
return END_SNAKE;
}
// Check if snake ate food
int food_eaten = 0;
for (int i = 0; i < FOOD_COUNT; i++) {
if (state->foodx[i] >= 0 && state->foodx[i] == new_head_x && state->foody[i] == new_head_y) {
state->foodx[i] = -1;
state->foody[i] = -1;
state->snake = add_snake(state->snake, new_head_x, new_head_y);
food_eaten = 1;
break;
}
}
// Check if game ended
if (!food_eaten) {
int food_left = 0;
for (int i = 0; i < FOOD_COUNT; i++) {
if (state->foodx[i] >= 0) {
food_left = 1;
break;
}
}
if (!food_left) {
return END_FOOD;
}
// Remove the last snake part
state->snake = remove_snake(state->snake);
// Add new snake part
state->snake = add_snake(state->snake, new_head_x, new_head_y);
}
return END_CONTINUE; return END_CONTINUE;
} }