diff --git a/a3/game.c b/a3/game.c deleted file mode 100644 index f5a5b90..0000000 --- a/a3/game.c +++ /dev/null @@ -1,67 +0,0 @@ -#include -#include -#include -#include "world.h" -#include "game.h" -#include -#include - - #define EMPTY 0 -#define CAT 1 -#define MOUSE 2 - -struct game* create_world(int width, int height, int mouse_count) { - srand(time(NULL)); - - struct game* game = malloc(sizeof(struct game)); - game->catx = rand() % width; - game->caty = rand() % height; - for (int i = 0; i < MOUSE_COUNT; i++) { - game->mousex[i] = rand() % width; - game->mousey[i] = rand() % height; - game->mouse_state[i] = 0; - } - - return game; -} - -void destroy_world(struct game* game) { - free(game); -} - -void move_cat(struct game* game, char direction) { - if (direction == 'w' && game->caty > 0) { - game->caty -= 1; - } else if (direction == 's' && game->caty < 9) { - game->caty += 1; - } else if (direction == 'a' && game->catx > 0) { - game->catx -= 1; - } else if (direction == 'd' && game->catx < 9) { - game->catx += 1; - } -} - -void move_mouse(struct game* game, int mouse_index) { - if (game->mouse_state[mouse_index] == 0) { - int m = rand() % 4; - if (m == 0 && game->mousey[mouse_index] > 0) { - game->mousey[mouse_index] -= 1; - } else if (m == 1 && game->mousey[mouse_index] < 9) { - game->mousey[mouse_index] += 1; - } else if (m == 2 && game->mousex[mouse_index] > 0) { - game->mousex[mouse_index] -= 1; - } else if (m == 3 && game->mousex[mouse_index] < 9) { - game->mousex[mouse_index] += 1; - } - } -} - -int get_living_mouse_count(struct game* game) { - int living_count = 0; - for (int i = 0; i < MOUSE_COUNT; i++) { - if (game->mousex[i] >= 0 && game->mouse_state[i] == 0) { - living_count++; - } - } - return living_count; -} \ No newline at end of file