Delete 'a3/game.h'

This commit is contained in:
Anzhelika Nikolaieva 2023-04-23 11:45:02 +00:00
parent 0f2b912657
commit 3369dd2727

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@ -1,39 +0,0 @@
#ifndef _GAME_H_INCLUDE_
#define _GAME_H_INCLUDE_
#include "world.h"
#define MOUSE_COUNT 5
// Set of variables that expresses state of the game.
//
struct game {
// X speed of the cat
int catx;
// Y speed of the cat
int caty;
// X position of the cat
int catx_position;
// Y opsition of the cat
int caty_position;;
// X position of the mouse
int mousex[MOUSE_COUNT];
// Y position of the mouse
int mousey[MOUSE_COUNT];
// Funky message
char message[100];
int mouse_state[MOUSE_COUNT];
};
// Returns pointer to newly allocated state
//void* init_game(struct game *game);
//void update_game(struct game *game, int key);
//void draw_game(struct game *game);
// Changes world according to the game state (pressed key, screen size or other event)
//int game_event(struct event* event,void* game);
struct game* create_world(int width, int height, int mouse_count);
void destroy_world(struct game* game);
void move_cat(struct game* game, char direction);
void move_mouse(struct game* game, int mouse_index);
int get_living_mouse_count(struct game* game);
#endif