Update 'a3/game.c'
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db097301ee
commit
149f9a1f09
47
a3/game.c
47
a3/game.c
@ -8,17 +8,8 @@
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void* init_game(){
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void* init_game(){
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// Allocate memory for the state
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// Allocate memory for the state
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struct game* st = calloc(1,(sizeof(struct game)));
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struct game* st = calloc(1,(sizeof(struct game)));
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// Initialize state
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// Initialize stat
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int cislo = 0;
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int i;
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srand(time(NULL));
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for (i = 0; i < MOUSE_COUNT; i++) {
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cislo = (COLS > LINES) ? ((rand() % (LINES - 4)) + 2) : ((rand() % (COLS - 4) + 2));
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st->mousex[i] = cislo;
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st->mousey[i] = cislo;
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}
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st->mousex = 5;
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st->mousex = 5;
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st->mousey = 5;
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st->mousey = 5;
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@ -46,36 +37,13 @@ int game_event(struct event* event,void* game){
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void update_game(struct game_state *game, char input){
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// update cat position based on input
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switch (input) {
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case 'w': game->caty -= 1; break;
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case 's': game->caty += 1; break;
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case 'a': game->catx -= 1; break;
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case 'd': game->catx += 1; break;
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}
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// Is mouse caught ?
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// Is mouse caught ?
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int i, ChytenyMysi = 0;
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for (i = 0; i < MOUSE_COUNT; i++) {
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if (state->caty_position == state->mousey[i] && state->catx_position == state->mousex[i]) {
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state->mousey[i] = -1;
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state->mousex[i]= -1;
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}
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}
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for (i = 0; i < MOUSE_COUNT; i++) {
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if (state->mousex[i] == -1) ChytenyMysi++;
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}
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if (ChytenyMysi == MOUSE_COUNT) {
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clear_screen();
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set_message("Tom zjedol Jerryov.", (COLS / 2) - (strlen("Tom zjedol Jerryov.") / 2), LINES / 2);
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return 0;
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}
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else if(event->type == EVENT_TIMEOUT) {
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else if(event->type == EVENT_TIMEOUT) {
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// Move cat
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// Move cat
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@ -84,14 +52,7 @@ void update_game(struct game_state *game, char input){
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int cx = state->catx_position + state->catx;
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int cx = state->catx_position + state->catx;
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int cy = state->caty_position + state->caty;
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int cy = state->caty_position + state->caty;
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if (cx < 2) state->catx_position += abs(cx) + 10;
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else if (cy < 2) state->caty_position += abs(cy) + 10;
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else if (cx == COLS - 1) state->catx_position -= (cx - COLS + 10);
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else if (cy == LINES - 1) state->caty_position -= (cy - LINES + 10);
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else {
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state->catx_position = cx;
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state->caty_position = cy;
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}
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//state->catx_position += state->catx;
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//state->catx_position += state->catx;
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//state->caty_position += state->caty;
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//state->caty_position += state->caty;
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