Initialization

This commit is contained in:
Kozar 2024-04-18 14:43:32 +02:00
parent 50f4be2f43
commit cc5cf12df7

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@ -1,58 +1,110 @@
#include "snake.h"
#include "world.h"
#include <stdlib.h>
#include <curses.h>
#include <stdlib.h>
#include <string.h>
#include "snake.h"
// This file contains functions for drawing the the game and changing the state
struct snake* add_snake(struct snake* snake,int x,int y){
struct snake* head = calloc(1,sizeof(struct snake));
head->x = x;
head->y = y;
head->next = snake;
return head;
// Start is called one in the beginning
void* init_game(){
// Allocate memory for the state
struct state* st = calloc(1,(sizeof(struct state)));
return st;
}
struct snake* remove_snake(struct snake* snake) {
if (snake == NULL) {
return NULL;
// The first event
// Initialize game state
// - borders
// - snake position
// - food position
void init_snake(struct event* world, struct state* st){
int cy = world->height/2;
int cx = world->width/2 - 5;
for (int i = 0; i < 5; i++){
st->snake = add_snake(st->snake,cx + i ,cy);
}
if (snake->next == NULL) {
free(snake);
return NULL;
int h = world->height;
int w = world->width;
for (int i = 0; i < 5; i++){
st->foodx[i] = rand() % w;
st->foody[i] = rand() % h;
}
// Initial game vector
st->sx = 1;
st->sy = 0;
}
struct snake* current = snake;
while (current->next->next != NULL) {
current = current->next;
// Step is called in a loop once in interval.
// It should modify the state and draw it.
int world_event(struct event* w,void* game){
// Get state pointer
struct state* st = game;
if (w->type == EVENT_START){
// Called on beginning
init_snake(w,st);
}
free(current->next);
current->next = NULL;
return snake;
// Called on key press
else if (w->type == EVENT_KEY){
int key = w->key;
// Modifies vector of snake movement
if (key == KEY_RIGHT){
st->sx = 1;
st->sy = 0;
}
void free_snake(struct snake* sn) {
struct snake* current = sn;
struct snake* next;
while (current!= NULL) {
next = current->next;
free(current);
current = next;
else if (key == KEY_LEFT){
st->sx = -1;
st->sy = 0;
}
else if (key == KEY_DOWN){
st->sx = 0;
st->sy = 1;
}
else if (key == KEY_UP){
st->sx = 0;
st->sy = -1;
}
}
int is_snake(struct snake* snake,int x,int y){
while (snake != NULL) {
if (snake->x == x && snake->y == y) {
// Called on esc key
else if (w->type == EVENT_ESC){
// Non zero means finish the loop and stop the game.
return 1;
}
snake = snake->next;
// Called on interval timeout
else if (w->type == EVENT_TIMEOUT){
clear_screen();
// Copy screen size
st->width = w->width;
st->height = w->height;
// Change game state
int r = step_state(st);
char ms[200];
sprintf(ms,"r %d\n",r);
set_message(ms,9,9);
// Draw snake
struct snake* sn = st->snake;
while (sn != NULL){
set_cell('x',sn->x,sn->y);
sn = sn->next;
}
// Draw food
for (int i = 0 ; i < FOOD_COUNT; i++){
if (st->foodx[i] >= 0 && st->foody[i] >= 0){
set_cell('*',st->foodx[i],st->foody[i]);
}
}
// Stop the game
if (r){
char message[] = "Koniec";
set_message(message,10,10);
}
}
return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
return END_CONTINUE;
int main(int argc, char** argv){
start_world(init_game,world_event,free);
return 0;
}