Initialization

This commit is contained in:
Kozar 2024-04-18 14:43:32 +02:00
parent 50f4be2f43
commit cc5cf12df7

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@ -1,58 +1,110 @@
#include "snake.h" #include "world.h"
#include <stdlib.h> #include <stdlib.h>
#include <curses.h>
#include <stdlib.h>
#include <string.h>
#include "snake.h"
// This file contains functions for drawing the the game and changing the state
struct snake* add_snake(struct snake* snake,int x,int y){ // Start is called one in the beginning
struct snake* head = calloc(1,sizeof(struct snake)); void* init_game(){
head->x = x; // Allocate memory for the state
head->y = y; struct state* st = calloc(1,(sizeof(struct state)));
head->next = snake; return st;
return head;
} }
struct snake* remove_snake(struct snake* snake) { // The first event
if (snake == NULL) { // Initialize game state
return NULL; // - borders
// - snake position
// - food position
void init_snake(struct event* world, struct state* st){
int cy = world->height/2;
int cx = world->width/2 - 5;
for (int i = 0; i < 5; i++){
st->snake = add_snake(st->snake,cx + i ,cy);
} }
if (snake->next == NULL) { int h = world->height;
free(snake); int w = world->width;
return NULL; for (int i = 0; i < 5; i++){
st->foodx[i] = rand() % w;
st->foody[i] = rand() % h;
} }
// Initial game vector
struct snake* current = snake; st->sx = 1;
while (current->next->next != NULL) { st->sy = 0;
current = current->next;
}
free(current->next);
current->next = NULL;
return snake;
} }
void free_snake(struct snake* sn) { // Step is called in a loop once in interval.
struct snake* current = sn; // It should modify the state and draw it.
struct snake* next; int world_event(struct event* w,void* game){
// Get state pointer
while (current!= NULL) { struct state* st = game;
next = current->next; if (w->type == EVENT_START){
free(current); // Called on beginning
current = next; init_snake(w,st);
} }
} // Called on key press
else if (w->type == EVENT_KEY){
int is_snake(struct snake* snake,int x,int y){ int key = w->key;
while (snake != NULL) { // Modifies vector of snake movement
if (snake->x == x && snake->y == y) { if (key == KEY_RIGHT){
st->sx = 1;
st->sy = 0;
}
else if (key == KEY_LEFT){
st->sx = -1;
st->sy = 0;
}
else if (key == KEY_DOWN){
st->sx = 0;
st->sy = 1;
}
else if (key == KEY_UP){
st->sx = 0;
st->sy = -1;
}
}
// Called on esc key
else if (w->type == EVENT_ESC){
// Non zero means finish the loop and stop the game.
return 1; return 1;
} }
snake = snake->next; // Called on interval timeout
else if (w->type == EVENT_TIMEOUT){
clear_screen();
// Copy screen size
st->width = w->width;
st->height = w->height;
// Change game state
int r = step_state(st);
char ms[200];
sprintf(ms,"r %d\n",r);
set_message(ms,9,9);
// Draw snake
struct snake* sn = st->snake;
while (sn != NULL){
set_cell('x',sn->x,sn->y);
sn = sn->next;
}
// Draw food
for (int i = 0 ; i < FOOD_COUNT; i++){
if (st->foodx[i] >= 0 && st->foody[i] >= 0){
set_cell('*',st->foodx[i],st->foody[i]);
}
}
// Stop the game
if (r){
char message[] = "Koniec";
set_message(message,10,10);
}
} }
return 0; return 0;
} }
int step_state(struct state* st){
int nx = (st->snake->x + st->sx); int main(int argc, char** argv){
int ny = (st->snake->y + st->sy); start_world(init_game,world_event,free);
return END_CONTINUE; return 0;
} }