Initialization
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04c0ba0717
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995af98378
23
a2/snake.c
23
a2/snake.c
@ -2,21 +2,20 @@
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#include <curses.h>
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#include <curses.h>
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#include <string.h>
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#include <string.h>
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#include "world.h"
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#include "world.h"
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#include "snake.h"
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// Game state structure
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struct state {
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int width;
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int height;
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int sx;
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int sy;
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struct snake* snake;
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int foodx[5];
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int foody[5];
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};
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// Initialize game state
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// Initialize game state
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void* init_game() {
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void* init_game() {
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struct state* st = calloc(1, sizeof(struct state));
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struct state* st = calloc(1, sizeof(struct state));
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st->width = 0;
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st->height = 0;
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st->sx = 0;
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st->sy = 0;
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st->snake = NULL;
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for (int i = 0; i < 5; i++) {
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st->foodx[i] = 0;
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st->foody[i] = 0;
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}
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return st;
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return st;
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}
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}
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@ -58,7 +57,7 @@ int world_event(struct event* w, void* game) {
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st->sx = 0;
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st->sx = 0;
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st->sy = -1;
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st->sy = -1;
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}
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}
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} else if (w->type == EVENT_ESC) {
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} else if (w->type == EVENT_ESC) {
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return 1;
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return 1;
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} else if (w->type == EVENT_TIMEOUT) {
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} else if (w->type == EVENT_TIMEOUT) {
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clear_screen();
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clear_screen();
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