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Initialization

master
Kozar 3 weeks ago
parent
commit
995af98378
  1. 25
      a2/snake.c

25
a2/snake.c

@ -2,21 +2,20 @@
#include <curses.h>
#include <string.h>
#include "world.h"
// Game state structure
struct state {
int width;
int height;
int sx;
int sy;
struct snake* snake;
int foodx[5];
int foody[5];
};
#include "snake.h"
// Initialize game state
void* init_game() {
struct state* st = calloc(1, sizeof(struct state));
st->width = 0;
st->height = 0;
st->sx = 0;
st->sy = 0;
st->snake = NULL;
for (int i = 0; i < 5; i++) {
st->foodx[i] = 0;
st->foody[i] = 0;
}
return st;
}
@ -58,7 +57,7 @@ int world_event(struct event* w, void* game) {
st->sx = 0;
st->sy = -1;
}
} else if (w->type == EVENT_ESC) {
} else if (w->type == EVENT_ESC) {
return 1;
} else if (w->type == EVENT_TIMEOUT) {
clear_screen();
@ -84,4 +83,4 @@ int world_event(struct event* w, void* game) {
}
}
return 0;
}
}
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