2024-04-11 11:56:32 +00:00
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#include "snake.h"
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#include <stdlib.h>
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struct snake* add_snake(struct snake* snake,int x,int y){
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2024-04-11 12:03:01 +00:00
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struct snake* head = calloc(1,sizeof(struct snake));
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head->x = x;
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head->y = y;
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head->next = snake;
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return head;
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2024-04-11 11:56:32 +00:00
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}
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2024-04-11 12:13:56 +00:00
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struct snake* remove_snake(struct snake* snake) {
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struct snake* temp = snake;
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if (snake!= NULL) {
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snake = snake->next;
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free(temp);
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2024-04-11 12:06:39 +00:00
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}
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2024-04-11 12:13:56 +00:00
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return snake;
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2024-04-11 11:56:32 +00:00
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}
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2024-04-11 12:13:56 +00:00
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void free_snake(struct snake* sn) {
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struct snake* current = sn;
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struct snake* next;
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while (current!= NULL) {
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next = current->next;
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free(current);
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current = next;
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}
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2024-04-11 11:56:32 +00:00
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}
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int is_snake(struct snake* snake,int x,int y){
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return 0;
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}
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int step_state(struct state* st){
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int nx = (st->snake->x + st->sx);
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int ny = (st->snake->y + st->sy);
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return END_CONTINUE;
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}
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