pvjc24/cv9/snake/snake.c

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#include "snake.h"
#include <stdlib.h>
struct snake* add_snake(struct snake* snake,int x,int y){
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struct snake* head = calloc(1,sizeof(struct snake));
head->x = x;
head->y = y;
head->next = snake;
return head;
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}
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struct snake* remove_snake(struct snake* snake) {
if (snake == NULL) {
return NULL;
}
if (snake->next == NULL) {
free(snake);
return NULL;
}
struct snake* current = snake;
while (current->next->next != NULL) {
current = current->next;
}
free(current->next);
current->next = NULL;
return snake;
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}
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void free_snake(struct snake* sn) {
struct snake* current = sn;
struct snake* next;
while (current!= NULL) {
next = current->next;
free(current);
current = next;
}
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}
int is_snake(struct snake* snake,int x,int y){
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while (snake != NULL) {
if (snake->x == x && snake->y == y) {
return 1;
}
snake = snake->next;
}
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return 0;
}
int step_state(struct state* st){
int nx = (st->snake->x + st->sx);
int ny = (st->snake->y + st->sy);
return END_CONTINUE;
}