#ifndef _COMMANDS_H_INCLUDE_ #define _COMMANDS_H_INCLUDE_ #include "game.h" //Shows user a guide how to play void welcome_screen(); //Initialize the screen with all configurations void init_screen(); //Draw path after the player void draw_path(struct game* game); //Check there is something on the way int direction_check(struct game* game ); //Change the direction of player int movement(struct game* game); //Spawn the blocking structure void spawn_blocks(struct game* game); //Show the score and destroy the game void game_over(struct game* game); #endif