# World Game Library Learn asycnronous C programming by a game. ## Installation and Running Make sure, that `ncurses` is installed. Clone this repository. Compile: ```c make ``` Run: ```c ./game ``` ## Make your own game The game happens in a rectangular world of colorful characters. Your goal as a programmer is to modify the world according to the pressed keys and the internal game state. The library implements the game loop and draws the world to screen. Your game consists of two functions: - `void* init_game(struct world* g)` is called in the beginning. Here you can initialize the internal state of the game. The function should return a pointer to an instance of the initial game state `game`. - `int world_event(struct world* world,void* game)` is called by the game loop in periodic interval or when a key was pressed. Non-zero return value or `Ctrl+C` key interrupts the game loop. The world variable represents state of two-dimensional grid of characters on the screen. The screen matrix looks like this: ``` origin [0,0] width +--------------------+ h | | e | | i | | g | | h | | t | | +--------------------+ ``` The world has the following parameters: - `int height`: y-dimension of the grid. - `int width`: x-dimension of the grid. - `int interval`: maximum time between steps in milliseconds. ### The World Event Function The `int world_event(struct world* world,void* game)` function should: 1. Read the game state (from the `void* game`) pointer. 1. Examine the pressed key. If the `key` variable is non-zero, a key was pressed. According to the pressed key, modify the game state `game`. 1. Draw the game state. In the beginning of the step function the screen is empty. 1. Returning non-zero value ends the game loop.