#ifndef _GAME_H_INCLUDE_ #define _GAME_H_INCLUDE_ // Set of variables that expresses state of the game. // struct game { //X position of the player int x; //Y position of the player int y; //Score int score; //Direction int direction; //Speed int speed; }; // Returns pointer to newly allocated player struct game* init_game(); // Changes world according to the game state (pressed key, screen size or other event) int world_event(struct game* game); #endif