#include #include "snake.h" //void freeAll(struct snake* prvok); struct snake* add_snake(struct snake* snake,int x,int y){ struct snake* head = calloc(1,sizeof(struct snake)); head->x = x; head->y = y; head->next = snake; return head; } struct snake* remove_snake(struct snake* snake){ if(!snake) return NULL; if(!snake->next){ free(snake); return NULL; } struct snake* last = snake; struct snake* secondLast = snake; while(1){ if(!last->next){ free(last); secondLast->next=NULL; return snake; } secondLast=last; last=last->next; } } void free_snake(struct snake* sn){ struct snake* this = sn; while(this){ struct snake* next = this->next; free(this); this = next; } } /* void freeAll(struct snake* prvok){ if(!prvok) break; else if(prvok->next) freeAll(prvok->next); free(prvok); }*/ int is_snake(struct snake* snake,int x,int y){ struct snake* this = snake; while(this){ if(this->x==x && this->y==y) return 1; this = this->next; } return 0; } //Spojkový zoznam =============================> celá hra int step_state(struct state* st){ int nx = (st->snake->x + st->sx); int ny = (st->snake->y + st->sy); if(is_snake(st->snake,nx, ny)) return END_SNAKE; // for(int i = 0;i < FOOD_COUNT; i++){ if(nx==st->foodx[i]&&ny==st->foody[i]){ st->foody[i]=-1; st->foodx[i]=-1; add_snake(st->snake, nx, ny); } } int is_all_eaten=1; for(int i = 0;i < FOOD_COUNT; i++){ if(st->foodx[i]>=0){ is_all_eaten = 0; break; } } if(is_all_eaten) return END_FOOD; // if(nx<0||ny<0||nx>=st->width||ny>=st->height) return END_WALL; // if(st->snake->x != nx && st->snake->y != ny){ remove_snake(st->snake); add_snake(st->snake, nx, ny); } return END_CONTINUE; }