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du7/snake/snake.h
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114
du7/snake/snake.h
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#ifndef snake_h_INCLUDED
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#define snake_h_INCLUDED
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// Number of food items on the plane
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#define FOOD_COUNT 5
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/**
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* One part of the snake;
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*
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* The snake is a linked list;
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*/
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struct snake {
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// x position of the snake part
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int x;
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// y position of the snake part
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int y;
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// Pointer to the next snake part.
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// The last part of the snake has NULL pointer to the next part.
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struct snake* next;
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};
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// End game reason constants, return value of step_state
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enum endgame {
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// Continue the game
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END_CONTINUE = 0,
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// Snake hit a wall
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END_WALL,
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// Snake hit itself
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END_SNAKE,
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// No food left
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END_FOOD,
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// Other reason to end
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END_USER
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};
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/**
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* State of the game.
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*
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* The state consists of the snake, its speed and food on the plane.
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*
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* The snake is a linked list of snake parts.
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*
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* Speed vector is a vector added to the last head position to create a new head.
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*
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* Food are points on the plane. Food with negative coordinates meads food is already eaten.
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*/
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struct state {
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// Snake as a linked list
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struct snake* snake;
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// X of the food positions
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int foodx[FOOD_COUNT];
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// Y of the food positions
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int foody[FOOD_COUNT];
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int sx;
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int sy;
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int width;
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int height;
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};
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/**
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* Add a new snake part with given position. The new snake part becomes the new head.
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*
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* @param head of the snake.
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* @param x coordinate of the new head;
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* @param y coordinate of the new head.
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* @return new head of the snake.
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*/
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struct snake* add_snake(struct snake* snake,int x,int y);
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/**
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* Remove the last snake part.
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* The last snake part should always have NULL next pointer.
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*
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* @param head of the snake.
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* @return new head of the snake.
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*/
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struct snake* remove_snake(struct snake* snake);
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/**
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* Finds out if given coordinates are part of the snake.
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* @param snake
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* @param x coordinate to search in snake
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* @param y coordinate to search in snake
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* @return True, if there is a snake part with coordinates x,y. False otherwise
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*
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*/
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int is_snake(struct snake* snake,int x, int y);
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/**
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* Remove and free each snake part;
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* @param head of the snake.
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*/
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void free_snake(struct snake* sn);
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/**
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* Change game state.
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*
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* The function shoud calculate new posision of the snake head
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* from the current position and speed vector.
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* Then it should modify snake parst or food coordinates according to the rules:
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*
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* - If the new position is on the snake, end the game, return END_SNAKE.
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* - If the new position is on the food, mark food as eaten
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* (set its coordinates to -1) and add new snake part on the position of the food. If there is no food left, return END_FOOD. else return END_CONTINUE.
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* - If the new position is on the plane, add new snake part on the new position and remove the last part of the snake, return END_CONTINUE.
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*
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* @param current state of the game
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* @return reason to end the game according to enum endgame.
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*/
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int step_state(struct state* state);
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#endif // snake_h_INCLUDED
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