Karel the Robot – Quick-Start User Guide
1. What Is Karel?
Karel lives in a 2-D grid (“world”) of square cells.
He can face North/East/South/West, move one cell at a time,
pick up or put down “beepers,” and detect walls.
2. Simulator Interface
- Code Editor: Write your program here.
- Compile & Run: Lex, parse, and execute step-by-step.
- Stop: Immediately halt execution (for infinite loops).
- Console: Logs moves, errors, and debug messages.
- Upload Map: Load a
.txt
or .kw
world file.
- Map View: ASCII display of walls (red), beepers, and Karel (green).
- Manual Editor: Draw your own world, then import it.
3. Syntax Essentials
- Every statement ends with a semicolon
;
.
- Every command or condition must have parentheses
()
.
- Use
if (…){…} [else{…}]
and while (…){…}
.
- Comments begin with
//
.
4. Built-in Commands
Movement
Command | Effect |
move() | Step forward if no wall ahead. |
turnLeft() | Rotate 90° counter-clockwise. |
Beeper Handling
Command | Effect |
pickBeeper() | Pick one beeper from current cell. |
putBeeper() | Place one beeper into current cell. |
Sensors & Conditions
Condition | True When… |
frontIsClear() | No wall immediately in front. |
frontIsBlocked() | Wall immediately in front. |
leftIsClear() | No wall on Karel’s left. |
leftIsBlocked() | Wall on Karel’s left. |
rightIsClear() | No wall on Karel’s right. |
rightIsBlocked() | Wall on Karel’s right. |
nextToABeeper() | One or more beepers in this cell. |
notNextToABeeper() | No beepers in this cell. |
facingNorth() , facingEast() , … |
Karel’s orientation matches the named direction. |
anyBeepersInBeeperBag() | Bag contains ≥ 1 beeper. |
noBeepersInBeeperBag() | Bag is empty. |
5. Example
while ( notNextToABeeper() ) {
move();
}
pickBeeper();
turnLeft();
move();
putBeeper();
6. Tips
- Sketch Karel’s path on graph paper first.
- Always check
frontIsClear()
before move()
.
- Use the Stop button to escape accidental infinite loops.
- Combine
if
and while
for complex behaviors.
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